![]() ![]() I can not use LayerMask beacuse i need the enviroment to have different layers for other stuff i want to do. The Character Controller can affect objects using physics if you write your own scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. ![]() When i say a mess, i mean that then the jump function doesnt work all the time and when i am near a building or steps i get thrown high up like of the map when i press the jump button. I have tried having 2 CharacterController.Move() functions but the it becomes a mess, atleast for my knowledge of c#. You could now write a wrapper for the wrapper and just cherry pick the functionality you want or go right away with your own CharacterController. I cant figure out why it does this, I have gone online, whatched a lot of videos but i have no idea. A quick google brought this one up: Source for CharacterController where the post claims, that Unity is just using the PhysX from the physics engine and wrote a wrapper for it. The C source code of Unity was published under a reference-only. 1f, ltaTime) Īnim.SetFloat( " Speed", 1, 0. Unity is a cross-platform game engine developed by Unity Technologies, first announced and. Move = transform.TransformDirection(move) Įlse if (move != Vector3.zero & !Input.GetKey(Ke圜ode.LeftShift))Įlse if (move != Vector3.zero & Input.GetKey(Ke圜ode.LeftShift))Ĭontroller.Move(move * ltaTime * playerSpeed) Īnim.SetFloat( " Speed", 0, 0. Move = new Vector3(horizontal, 0, vertical) Delivery Upload to app store Design Animation Source code Continue (5). Public class playermovement : MonoBehaviourįloat horizontal = Input.GetAxis( " Horizontal") įloat vertical = Input.GetAxis( " Vertical") VR Virtual Reality - Unity Connect TOPICS Editor Essentials Scripting Graphics.
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